• Publications
  • Influence
Serious Games in language learning and teaching - a theoretical perspective
TLDR
The paper focuses on a part of a new project Serious Games on a Global Market which focuses on language learning and teaching. Expand
  • 123
  • 6
  • PDF
Women and Post-Conflict Reconstruction: Issues and Sources
Gender-blind analysis prevails in most of the literature on post-conflict recovery and reconstruction. Where the differences in man’s and women’s experience of war are largely disregarded. In thisExpand
  • 116
  • 6
  • PDF
Concepts of Educational Design for Serious Games
This paper focuses on the challenges related to the development of an educational design for serious games. This paper is based on the project Serious Games on a Global Market Place (2007-2010)Expand
  • 6
  • 2
  • PDF
Powerful Practices in Digital Learning Processes.
TLDR
The present paper is based on two empirical research studies. Expand
  • 13
  • 2
  • PDF
Children’s informal learning in the context of schools of the knowledge society
TLDR
This paper builds on a key finding of a 5-year Danish research project con-cerning children in the 7 to 15 age group: children’s principal use of computers and the internet takes place in their spare-time, and it is during their spare time that the majority of children really learn how to use interactive media. Expand
  • 28
  • 1
Global e-Learning
  • 4
  • 1
Børn på Nettet
  • 7
  • 1