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Human computation: a survey and taxonomy of a growing field
TLDR
This work classifies human computation systems to help identify parallels between different systems and reveal "holes" in the existing work as opportunities for new research.
Technology probes: inspiring design for and with families
We describe a new method for use in the process of co-designing technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three
Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies
TLDR
A new "strip" treemap algorithm is introduced which addresses shortcomings of previous algorithms, and is shown to be more stable, while maintaining relatively favorable aspect ratios of the constituent rectangles.
A review of overview+detail, zooming, and focus+context interfaces
TLDR
The aim is to provide a succinct summary of the state-of-the-art interface schemes, to illuminate both successful and unsuccessful interface strategies, and to identify potentially fruitful areas for further work.
Single display groupware: a model for co-present collaboration
TLDR
This paper introduces a model for supporting collaborative work between people that are physically close to each other, and describes themodel, comparing it to more traditional remote collaboration and describing the requirements that SDG places on computer technology.
PhotoMesa: a zoomable image browser using quantum treemaps and bubblemaps
TLDR
PhotoMesa is a zoomable image browser that uses a novel treemap algorithm to present large numbers of images grouped by directory, or other available metadata that makes it straightforward to navigate through the space of images, and impossible to get lost.
Pad++: a zooming graphical interface for exploring alternate interface physics
TLDR
The motivation for Pad++, a zooming graphical interface that is exploring as an alternative to traditional window and icon-based approaches to interface design, and an informational physics strategy for interface design are discussed.
SpaceTree: supporting exploration in large node link tree, design evolution and empirical evaluation
We present a novel tree browser that builds on the conventional node link tree diagrams. It adds dynamic rescaling of branches of the tree to best fit the available screen space, optimized camera
Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-Operated Systems
TLDR
The results of a user study comparing drag-and-pop with traditional drag- and-drop on a 15' (4.50m) wide interactive display wall are reported, showing participants where able to file icons up to 3.7 times faster when using the drag-And-pop interface.
Space-scale diagrams: understanding multiscale interfaces
TLDR
Space-scale diagrams provide an analytic framework for much of this work by representing both a spatial world and its different magnifications explicitly, which allows the direct visualization and analysis of important scale related issues for interfaces.
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