Azilawati Jamaludin

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This paper reports the impact of using a structured argumentation board and enactive role play in Second Life on students’ argumentative writing skills in the context of the A-level subject General Paper. Students were taught the structural aspects of argumentation based on Toulmin’s (1958) argumentation framework. The structured argumentation board, Voices(More)
This paper proposes the use of an immersive virtual environment, Second Life, for enactive role play to help students recognize and solve conflicts through argument-based negotiation. An important core of the epistemology of negotiation is that stakeholders in a dispute have legitimate conflicting interests, and the goal of negotiation is to reconcile those(More)
Identifying educational competencies for the 21 workplace is driven by the need to mitigate disparities between classroom learning and the requirements of workplace environments. Multiple descriptors of desired 21 century skill sets have been identified through various wide-scale studies (e.g., International Commission on Education for the 21st Century) and(More)
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