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We present a comprehensive system for multiscale navigation of 3-dimensional scenes, and demonstrate our approach on multiscale datasets such as the Earth. Our system incorporates a novel image-based environment representation which we refer to as the <i>cubemap</i>. Our cubemap allows consistent navigation at various scales, as well as real-time collision(More)
We describe a new widget and interaction technique, known as a "Frisbee," for interacting with areas of a large display that are difficult or impossible to access directly. A frisbee is simply a portal to another part of the display. It consists of a local "telescope" and a remote "target". The remote data surrounded by the target is drawn in the telescope(More)
Previous systems have explored the challenges of designing an interface for automotive styling which combine the metaphor of 2D drawing using physical tape with the simultaneous creation and management of a corresponding virtual 3D model. These systems have been limited to only 2D planar curves while typically the principal characteristic curves of an(More)
We describe a novel approach to inferring 3D curves from perspective drawings in an interactive design tool. Our methods are based on a traditional design drawing style known as <i>analytic drawing</i>, which supports precise image-space construction of a linear 3D scaffold. This scaffold in turn acts as a set of visual constraints for sketching 3D curves.(More)
We describe a new interaction technique, called a spotlight, for directing the visual attention of an audience when viewing data or presentations on large wall-sized displays. A spotlight is simply a region of the display where the contents are displayed normally while the remainder of the display is somewhat darkened. In this paper we define the behavior(More)
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of pen feedback (e.g., haptic, audio, and visual) have a huge impact on advancing the digital pen technology, dynamic visual feedback has yet to be fully investigated. In parallel,(More)
We review the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical armature. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping between real and virtual space is preserved. The Boom Chameleon is further augmented with a touch-screen and a(More)
We describe a new interaction technique, called <i>HoverCam</i>, for navigating around 3D objects at close proximity. When a user is closely inspecting an object, the camera motions needed to move across its surface can become complex. For tasks such as 3D painting or modeling small detail features, users will often try to keep the camera a small distance(More)
Typical commercial 3D CAD tools provide modal tools such as pan, zoom, orbit, look, etc. to facilitate freeform navigation in a 3D scene. Mastering these navigation tools requires a significant amount of learning and even experienced computer users can find learning confusing and error-prone. To address this we have developed a concept called "Safe 3D(More)
The ability to accurately determine localized building occupancy in real time enables several compelling applications, including intelligent control of building systems to minimize energy use and real-time building visualization. Having equipped an office workspace with a heterogeneous sensor array, our goal was to use the sensors in tandem to produce a(More)