Ayman Moghnieh

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The many-to-many social communication activity on the popular technology-news website Slashdot has been studied. We have concentrated on the dynamics of message production without considering semantic relations and have found regular temporal patterns in the reaction time of the community to a news-post as well as in single user behavior. The statistics of(More)
The success of Web 2.0 technologies in providing support for social interaction in educational spaces depends on how learning environments benefit from the affordances of Web 2.0 services. These services can be combined with the management of learning activities as done by IMS Learning Design (IMS LD) compliant systems. In this paper, we analyze the ability(More)
The successful integration of web2.0 applications in learning environments depends on their compatibility with the learners' objectives and requirements. Therefore, understanding the learners' view of the environment in any given scenario can facilitate this integration. In this paper we present a learner-centered strategy for integrating web2.0(More)
We present the news wall ambient display designed for continuous exposure to news information. The display benefits the elderly and people with special needs as it maintains a prolonged contact with news information. Since the display is not interactive, it capitalizes on serendipity rather than user feedback to communicate interesting information. The(More)
Nowadays professional journalists create and edit broadcasting materials inside newsrooms that are characterized by an intense and multivariate flux of information. Within these settings, the journalists have difficulties keeping up with the evolving geopolitical picture of events developing in the world and how it relates to the topics of their interest.(More)
In this paper, we investigate ways for a tighter integration of IR and HCI in new urban contexts, as HCI expands its reach outside the workplace towards environments where efficiency and performance no longer constitute the backbone of interaction requirements. In particular, we propose to use Recall and Precision as design parameters to describe the(More)
Locative narratives can implement different modes of coupling of the physical space and the narrative content, impacting how the user experiences and understands the story. Narrative causal relations are difficult to maintain when the user can freely explore the physical environment. In this paper we focus on multiple interlaced narratives, and the relation(More)
We propose a modified Entity Relationship (E-R) model, traditionally used for software engineering , to structure, store and share plot data. The flexibility of E-R modelling has been demonstrated by its decades of usage in a wide variety of situations. The success of the E-R model suggests that it could be useful for collaborating fiction authors, adding a(More)