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We propose a new type of saliency—context-aware saliency—which aims at detecting the image regions that represent the scene. This definition differs from previous definitions whose goal is to either identify fixation points or detect the dominant object. In accordance with our saliency definition, we present a detection algorithm which(More)
What makes an object salient? Most previous work assert that distinctness is the dominating factor. The difference between the various algorithms is in the way they compute distinctness. Some focus on the patterns, others on the colors, and several add high-level cues and priors. We propose a simple, yet powerful, algorithm that integrates these three(More)
In this paper, we investigate a data-driven synthesis approach to constructing 3D geometric surface models. We provide methods with which a user can search a large database of 3D meshes to find parts of interest, cut the desired parts out of the meshes with intelligent scissoring, and composite them together in different ways to form new objects. The main(More)
We introduce the <i>Bloomier filter</i>, a data structure for compactly encoding a function with static support in order to support approximate evaluation queries. Our construction generalizes the classical Bloom filter, an ingenious hashing scheme heavily used in networks and databases, whose main attribute---space efficiency---is achieved at the expense(More)
Mesh segmentation has become a necessary ingredient in many applications in computer graphics. This paper proposes a novel hierarchical mesh segmentation algorithm, which is based on new methods for prominent feature point and core extraction. The algorithm has several benefits. First, it is invariant both to the pose of the model and to different(More)
The output of many algorithms in computer-vision is either non-binary maps or binary maps (e.g., salient object detection and object segmentation). Several measures have been suggested to evaluate the accuracy of these foreground maps. In this paper, we show that the most commonly-used measures for evaluating both non-binary maps and binary maps do not(More)
This paper describes an algorithm for morphing polyhedral surfaces based on their decompositions into patches. The given surfaces need neither be genus-zero nor two-manifolds. We present a new algorithm for decomposing surfaces into patches. We also present a new projection scheme that handles topologically cylinder-like polyhedral surfaces. We show how(More)
This paper proposes a simple and fast operator, the <i>"Hidden" Point Removal</i> operator, which determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is determined without reconstructing a surface or estimating normals. It is shown that extracting the points that reside on the convex hull of a transformed point(More)
We examine the problem of searching a database of three dimensional objects given in VRML for objects similar to a given ob ject We introduce an algorithm which is both iterative and interactive Rather than base the search solely on geometric feature similarity we propose letting the user in uence future search results by marking some of the results of the(More)