Austin S. Lee

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This paper describes a new Augmented Reality (AR) system called HoloLens developed by Microsoft, and the interaction model for supporting collaboration in this space with other users. Whereas traditional AR collaboration is between two or more head-mounted displays (HMD) users, we describe collaboration between a single HMD user and others who join the(More)
—A heuristic methodology is proposed for the setting up of a stack of wavelength-division-multiplexing (WDM) rings with wavelength reuse when the design traffic exceeds the capacity of a single ring and no wavelength conversion is employed. A ring stack consists of an overlay of rings routed over the same physical route, and it can be setup and dimensioned(More)
This paper documents an attempt to support parents and children in co-creating dynamic, fun and consistent bedtime routines through immersive and interactive storytelling. The proposed system, Iyagi, would be designed to ease the friction experienced by parents and children as they transition from evening activities into the bedtime routine as well as move(More)
When a person gets to a door and wants to get in, what do they do? They knock. In our system, the user's specific knock pattern authenticates their identity, and opens the door for them. The system empowers people's intuitive actions and responses to affect the world around them in a new way. We leverage IOT, and physical computing to make more technology(More)
Corus is a concept for a holographic candle system that helps cohabitating couples become more synchronized in their sleep routines. The components of our proposed system design are a main candle in the bedroom and other "satellite" candles around the home. In our proposed design, holographic candles will offer calming notification and ambient feedback.(More)
In this paper, we describe ShapeShift, our initial exploration into creating a holistic object augmentation by extending physical properties of objects with augmented reality. As a first step, we choose manipulations of shading and shadow for exploration. Shading and shadow are form-giving properties of an object. These attributes play two main roles in(More)
Our work explores the vision of integrating 3d data collected through photogrammetry into the source of the information in a physical space leveraging Mixed Reality (MR) interface platform. As a proof-of-concept prototype design, we show augmentation of the 3D data associated with the physical surrounding using HoloLens and Photogrammetry technique. Our(More)
This proposal presents a modular system design for a set of programmable tools with various form factors inspired by the relations between human body parts and industrial elements. By providing functional forms to sensors and actuators, and tangible methods of programming behaviors to the objects, we propose a more customizable experience in the area of the(More)
In this paper we introduce Click, a physical coding platform that utilizes smart devices as component pieces. Click encourages group learning of coding by turning individual smart devices into code blocks. These code blocks can then be connected to form programs. By contributing more personal devices to the code chain, users are able to increase program(More)
In this paper, we describe Expressing Intent - our initial exploration of rich interactions between human actors and three connected objects -- (1) a bookshelf that learns about taste, (2) a radio that determines mood, and (3) a window that augments visual reality. These objects interpret and express 'intent' in a multitude of ways within the context of a(More)