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In this paper we deal with the problem of localizing and tracking multiple acoustic sources by means of microphones pairs. We assume that the propagation takes place in a reverberating environment such as an office room. The problem is tackled by combining two well known techniques. First, for each pair of microphones, source de-mixing is carried out using(More)
Acoustic scene reconstruction is a process that aims to infer characteristics of the environment from acoustic measurements. We investigate the problem of locating planar reflectors in rooms, such as walls and furniture, from signals obtained using distributed microphones. Specifically, localization of multiple two- dimensional (2-D) reflectors is achieved(More)
In this paper we propose a method for reconstructing the 2D geometry of the surrounding environment based on the signals acquired by a fixed microphone, when a series of acoustic stimula are produced in different positions in space. After estimating the Times Of Arrival (TOAs) of the reflective paths, we turn each TOA into a projective geometric constraint(More)
This paper describes an audio event detection system which automatically classifies an audio event as ambient noise, scream or gunshot. The classification system uses two parallel GMM classifiers for discriminating screams from noise and gunshots from noise. Each classifier is trained using different features, appropriately chosen from a set of 47 audio(More)
Current physics-based synthesis techniques tend to synthesize the interaction between different functional elements of a sound generator by treating it as a single system. However, when dealing with the physical modeling of complex sound generators this choice raises questions about the resulting flexibility of the adopted synthesis strategy. One way to(More)
In this paper, we propose a novel acoustic source localization method that accommodates the general scenario of multiple independent microphone arrays. The method is based on a 3-D parameter space defined by the 2-D spatial location of a source and the range difference extracted from the time difference of arrival (TDOA). In this space, the set of points(More)
This paper describes an audio-based video surveillance system which automatically detects anomalous audio events in a public square, such as screams or gunshots, and localizes the position of the acoustic source, in such a way that a video-camera is steered consequently. The system employs two parallel GMM classifiers for discriminating screams from noise(More)
— The wave digital filter (WDF) theory provides us with a systematic methodology for building digital models of analog filters through the discretization of their individual circuit components. In some situations, WDF principles can also be successfully used for modeling circuits in which a nonlinear circuit element is present under mild conditions on its(More)
Computational auditory scene analysis exploits signals acquired by means of microphone arrays. In some circumstances, more than one array is deployed in the same environment. In order to effectively fuse the information gathered by each array, the relative location and pose of the arrays needs to be obtained solving a problem of geometric inter-array(More)
In the past few years, a number of practical video coding schemes following distributed source coding principles have emerged. One of the main goals of distributed video coding (DVC) is to enable a flexible distribution of the computational complexity between the encoder and the decoder, while approaching the coding efficiency of conventional closed-loop(More)