Atish Gonsalves

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This paper discusses the effect of context on mobile usability, proposes an expanded model of mobile application context, and conducts an empirical study to test a number of hypotheses concerning the use of software implementation technology and location context in mobile applications. Four different application types (PC web based, PC device based, mobile(More)
This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario. The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands. In collaboration with the United Nations Refugee Agency(More)
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