Athomas Goldberg

Learn More
Improv is a system for the creation of real−time behavior−based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in general these efforts do not focus on the author’s view. To create rich interactive worlds inhabited by believable animated actors, authors need the proper tools. Improv provides tools(More)
The IMPROV Project at NYU’s Media Research Lab is building the technologies to produce distributed 3D virtual environments in which human-directed avatars and computer-controlled agents interact with each other in real-time, through a combination of Procedural Animation and Behavioral Scripting techniques developed in-house. We are also exploring(More)
Network games are the fastest growing segment of the games market. The technologies required to build these massively networked games is evolving at a rapid pace. There are many components to these technologies. There are server, desktop client, and mobile client technologies which enable these connected games. This article provides on overview of the(More)
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents, but in general, these efforts do not focus on the author’s view. To create rich interactive worlds inhabited by believable animated actors, authors need the proper tools. Improv provides(More)
It has long been a goal of the animated agent community to bring embodied agent technologies out of the research labs and into the hands of authors and designers who may put them to practical use. Improv is a set of tools and techniques developed at NYU which make it possible to create applications involving animated agents that behave, interact and respond(More)
What is a narrative environment? Simply put, it is a space that facilitates a story. Although this art has been perfected in the real world by theme park designers, in the virtual world, space as a narrative medium is just beginning to be explored. Current applications focus on three dimensions, but ignore the fourth— time. Thus much of cyerspace is, at(More)
And yet in our daily lives we communicate and engage in a totally different way. We talk with our friends and relatives. We watch their facial expressions, read into their pauses, their vocal inflections and hand gestures. This is the language, the syntax, in which we are all truly experts: communicating and engaging interactively with people, with(More)
  • 1