Aswin Thomas Abraham

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Many contemporary games are team-based and there is a growing interest in, and need for, advances in team-mate AI for games. However, although there have been surveys of agent AI in games, to date there has been no survey of work on team-mate AI. Furthermore, the concept of "team-mate AI" is not currently well delineated to distinguish between work on(More)
There is a long tradition of developing games in which the difficulty level is dynamically adapted to the performance of human players. However, there has been less work on the creation of game systems that perform dynamic team-mate adaption - and even less on developing team-mate NPCs (Non Player Characters) that adaptively support players in the face of(More)
This paper proposes a novel approach, Simultaneous Path Planning and Topological Mapping (SP<sup>2</sup>ATM), to address the problem of path planning by registering the topology of the perceived dynamic environment as opposed to the conventional grid representation. The local topology is encoded, concurrent and incremental with path planning, by extracting(More)
In cooperative games that involve team-mates that are controlled by either a computer or another human player, is there a difference in how humans assign credit or blame? There has been some related work on computers as team-mates and credit/blame assignment, but there does not seem to have been work to show whether the belief that a team-mate is human or(More)
This paper describes a fully autonomous mobile urban robot-X1, which can perform multiple tasks autonomously in an unknown urban environment without human guidance, including mobile reconnaissance, target searching, and object manipulation. The mission-oriented design, which allows reliability and extensibility of the robotic system, includes a high degree(More)
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