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We claim that the current scheduling systems for high performance computing environments are unable to fairly distribute resources among the users, and as such, are unable to maximize the overall user satisfaction. We demonstrate that a user can game the system to cause a temporal starvation to the other users of the system, even though all users will(More)
This paper concerns with the problem of state observer design for discrete linear time-invariant systems where sensor measurements and control actions are transmitted via a communication network. Variable delay is considered in the Networked Control System (NCS) model to represent both of the data packet latency and dropout. The dynamics of observer is(More)
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