• Publications
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WorldBrush: interactive example-based synthesis of procedural virtual worlds
We present a novel approach for the interactive synthesis and editing of virtual worlds. Our method is inspired by painting operations and uses methods for statistical example-based synthesis toExpand
  • 58
  • 3
  • Open Access
Procedural generation of villages on arbitrary terrains
Although procedural modeling of cities has attracted a lot of attention for the past decade, populating arbitrary landscapes with non-urban settlements remains an open problem. In this work, we focusExpand
  • 24
  • Open Access
First person sketch-based terrain editing
We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, whichExpand
  • 20
Feature-based terrain editing from complex sketches
We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, whichExpand
  • 16
Interactive Procedural Modelling of Coherent Waterfall Scenes
Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, inExpand
  • 17
First Person Sketch-based Terrain Editing Flora
We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, whichExpand
  • 2
Generation of Folded Terrains from Simple Vector Maps
While several terrain generation methods focused on plausible watersheds, the fact that most mountains should not be isolated but rather be part of wider scale mountain ranges was seldom considered.Expand
  • 6
  • Open Access
Interactive Design of Virtual Worlds: Combining Procedural Modeling with Intuitive User Control. (Création interactive de mondes virtuels: Combiner génération procédurale et contrôle utilisateur
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling to meet the constraints and amount of time required for the production of such scenes.ProceduralExpand
New Results - Towards interactive digital creation media
New Results - Creating and Interacting with Virtual Prototypes