Learn More
This paper presents a new framework to tackle the lack of technology availability in learning environments such as schools. The framework is based on the hypothesis that the commonly heard reasons for the scarcity of technology, such as high-cost and complicated budgeting models, are side effects of centralized management styles and an exaggerated belief in(More)
This thesis contributes to the body of research on constructionist philosophy. It expands the conceptual framework to a broader scale by linking constructionism to Ivan Illich's notion of conviviality. An emphasis on developing convivial learning environments has been made. The learning activities were developed with a special highlight on the idea of(More)
We describe a project, The City that We Want, which enabled the constructionist use of technology within a generative theme to enable students to design and construct their ideas about how to improve life in their communities. We used a variety of computational technologies combined with crafts and scrap materials. The goal was for children to learn in a(More)
This paper contributes to the body of research on constructionist philosophy. It expands the conceptual framework by linking constructionism to Ivan Illich's notion of conviviality. The emphasis on conviviality allowed a systematic and theorized framework to identify and discuss the pattern in the developmental process of learning activities, which is an(More)
The Programmable Brick, a small autonomous computer with sensing and control abilities, has been a topic of educational research for almost two decades. The use of this tool has now reached beyond research projects through its commercial availability. However, high cost has strictly limited its audience to only well-funded schools and institutions. Can(More)
Research on engaging young children in computer programming to develop high-level cognitive skills has suggested that debugging is among the most important actions leading to the development of logical thinking, problem solving, and social interaction skills. Although there have been a significant amount of studies done in this area, the debugging tools and(More)
Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computing, based on a historical analysis of the development of(More)
We present the RoBallet environment as an interesting area for learning in a variety of domains through augmenting performing arts with technology. In the RoBallet environment children choreograph dance movements while wearing sensors and wireless microcontroller boards as well as having more sensors and devices in the environment. The children build(More)
"Programmable bricks" are microcontroller-based devices that can be used in various educational projects, such as robotic prototypes, environmental sensing, and interactive art. They have been used in educational settings for many years, but particularly in developing countries their penetration has been limited due either to unavailability or prohibitive(More)
ACM 978-1-4503-1918-8/13/06. This paper describes a new paradigm as well as a new platform which have been developed to demonstrate new robotics and physical computing programming models that are now possible as a result of miniature single-board computers. Here we investigate new design opportunities that bring with them the ability to embed an entire(More)