Ariane Nunes Rodrigues

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As systems to support learning meet a diversity of users, communicability is a quality essential use to ensure educational objectives that underlie its use. In this article we present the rating of LSM Amadeus system from the perspective of professors, from the use of Semiotics Inspection Method (SIM) and the Communicability Evaluation Method (MAC). RESUMO(More)
This paper presents the results of an assessment of the educational Mendel's Law game. Under the perception of potential users, the game is evaluated based on a set of theories. In addition to the verification learning impacts of educational goals, motivational perspectives, user experience and interface elements were considered in this evaluation process.(More)
Contemporary society requires its professional skills that are not stimulated by the school. To encourage these skills, it becomes apparent the need for adherence to the teaching of other sciences also in Basic Education, the example, the Computer Science. In this sense, the degree courses in Computer are designed to train professionals that met this new(More)
The teaching and learning process on the Computer Science often suffers challenges related to the passivity of students guided by a teacher-centered method, the content of disciplines isolated from its applicability and practices not aligned to the market reality. Front of these challenges, the PBL (Problem Based Learning) as a student-centered method based(More)
The educational games aimed at primarily educational objectives, that is, your objective is to contribute to the learning of students. The low acceptance for this kind of software, when labeled as boring and not fun, reflects the development process oriented learning objectives only. The importance of making the "learn by playing" pleasurable and fun(More)
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