Arash Soleimani

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The outcome of a multidisciplinary and iterative process, CyberPLAYce is a tangible, interactive, cyber-physical learning tool for children supporting computational thinking and, particularly, playful storytelling. CyberPLAYce finds inspiration in the concept of child-computer interaction, where meaning is constructed through spatially reconfiguring the(More)
The outcome of a multidisciplinary and iterative process, the LIT KIT is a portable, cyber-physical artifact supporting children's picture-book reading. The LIT KIT follows from the hypothesis that children's literacy can be advanced in a tangible, co-creative environment that is both physical and digital. The LIT KIT employs color, sound and movement to(More)
Operational amplifiers used in switch-capacitance applications must have high speed, high accuracy and low power consumption. In this paper a design method for a two-stage hybrid-cascade compensation operational amplifier based on settling behavior in closed-loop applications is proposed. This methodology, which optimizes the relationship between(More)
CyberPLAYce is a portable, cyber-physical-spatial learning environment that students use to discover, manipulate, and create, matched to teacher curricula for children 8-10 years old. CyberPLAYce finds inspiration in the concepts of embodied child-computer interaction, where meaning is constructed through personal and computational expression along with(More)
CyberPLAYce is our novel, interactive-computational construction kit for elementary school children and their teachers. CyberPLAYce bridges the physical and digital worlds, allowing young students to bring their ideas, stories and class subjects to life through the construction of cyber-physical environments. The CyberPLAYce construction kit is comprised of(More)
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