Learn More
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new(More)
At present most sound design methods for non-speech sounds in auditory interfaces are based on empirical knowledge, often resulting in sounds derived from random selection or the personal preferences of the designer. A more theoretical design background is required which will create a framework that can be integrated with a practical approach to create the(More)
Today, many public services are available online through Web sites. The accessibility of the sites, also to people with disabilities, is important because the accessibility concerns equality of citizens, a cornerstone of democracy. In the current study we carried out a meta-analysis of 17 studies concerning the accessibility of the Web sites of public(More)
copies of full items can be reproduced, displayed or performed, and given to third parties in any format or medium for personal research or study, educational, or not-for-profit purposes without prior permission or charge, provided the authors, title and full bibliographic details are given, as well as a hyperlink and/or URL to the original metadata page.(More)
Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface(More)
The requirements for alarm sounds for safety critical contexts are many, some of which may be conflicting. This study concerns the design of alarm sounds for a hospital environment, in particular operating room conditions. We describe the process of capturing sound design ideas in a form that could be utilised in practical sound design. The process is an(More)