Antonio Ricciardi

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— The aim of this paper is to evaluate the level of flooding in proximity of sensible targets in urban areas using only one Synthetic Aperture Radar (SAR) image. To this purpose a two-step algorithm is here proposed: first the flooded areas are detected in the SAR image; and then the water level is retrieved by inverting scattering models developed for(More)
A novel niosome formulation is proposed for topical drug delivery of ammonium glycyrrhizinate, a natural compound with an efficacious anti-inflammatory activity. Niosomes were made up of a new non ionic surfactant, alpha,omega-hexadecyl-bis-(1-aza-18-crown-6) (Bola-surfactant)-Span 80-cholesterol (2:3:1 molar ratio). Niosome vesicles were prepared with the(More)
Interaction designers typically revise user interface prototypes by adding unstructured notes to storyboards and screen printouts. How might computational tools increase the efficacy of UI revision? This paper introduces d.note, a revision tool for user interfaces expressed as control flow diagrams. d.note introduces a command set for modifying and(More)
To refine off-the-desktop user experiences, testing of interaction logic is essential. Experimenting with such interactions is harder than with normal GUI code as real-time input data may be time-intensive to obtain or may not be available at all. In addition, recognition-based interactions need to be tested on many cases to ensure robustness. To address(More)
1 Introduction Traditionally, AI research for games has focused on developing static strategies—fixed maps from the game state to a set of actions—which maximize the probability of victory. This works well for discovering facts about the game itself, and can be very successfully applied to combinatorial games like chess and checkers, where the personality(More)
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