Antonio Mora García

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This paper describes an Evolutionary Algorithm for evolving the decision engine of a bot designed to play the Planet Wars game. This game, which has been chosen for the Google Artificial Intelligence Challenge in 2010, requires that the artificial player is able to deal with multiple objectives, while achieving a certain degree of adaptability in order to(More)
Manual visualization-based sleep stage classification is a time-consuming task prone to errors. Since the correct identification of sleep stages is vital for the correct identification of sleep disorders and for the research in this field in general, there is a growing demand for efficient automatic classification methods. However, there is still no(More)
In this paper we compare different policies to select individuals to migrate in an island model. Our thesis is that choosing individuals in a way that exploits differences between populations can enhance diversity, and improve the system performance. This has lead us to propose a family of policies that we call multikulti, in which nodes exchange(More)
In many real world applications type I (false positive) and type II (false negative) errors have to be dealt with separately, which is a complex problem since an attempt to minimize one of them usually makes the other grow. In fact, a type of error can be more important than the other, and a trade-off that minimizes the most important error type must be(More)
Abstract This paper analyzes the network of passes among the players of the Spanish team during the last FIFA World Cup 2010, where they emerged as the champion, with the objective of explaining the results obtained from the behavior at the complex network level. The team is considered a network with players as nodes and passes as (directed) edges. A(More)
In this paper we propose a Multi-Objective Ant Colony Optimization (MOACO) algorithm called CHAC, which has been designed to solve the problem of finding the path on a map (corresponding to a simulated battlefield) that minimizes resources while maximizing safety. CHAC has been tested with two different state transition rules: an aggregative function that(More)
In this paper we introduce a new ant-based method that takes advantage of the cooperative self-organization of Ant Colony Systems to create a naturally inspired clustering and pattern recognition method. The approach considers each data item as an ant, which moves inside a grid changing the cells it goes through, in a fashion similar to Kohonen’s(More)
This paper reports the investigations and experimental procedures conducted for designing an automatic sleep classification tool basedconly in the features extracted with wavelets from EEG, EMG and EOG (electro encephalo-mio- and oculo-gram) signals, without any visual aid or context-based evaluation. Real data collected from infants was processed and(More)
This paper investigates the behaviour of the Evolvable Agent model (EvAg) in static and dynamic environments. The EvAg is a spatially structured Genetic Algorithm (GA) designed to work on Peer-toPeer (P2P) systems in which the population structure is a small-world graph built by newscast, a P2P protocol. Additionally to the profits in computing performance,(More)