Antonio González-Pardo

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This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the area of(More)
Constraint Satisfaction Problems (CSP) have been widely studied in several research areas like Artificial Intelligence or Operational Research due their complexity and industrial interest. From previous research areas, heuristic (informed) search methods have been particularly active looking for feasible approaches. One of the critical problems to work with(More)
Computational intelligence (CI), such as evolutionary computation or swarm intelligence methods, is a set of bio-inspired algorithms that have been widely used to solve problems in areas like planning, scheduling or constraint satisfaction problems. Constrained satisfaction problems (CSP) have taken an important attention from the research community due to(More)
Multimedia Information Retrieval is currently a hot research topic due the popularity of the World Wide Web and the huge amount of multimedia data available. There exists an increasing interest to design and develop new methods and techniques to represent and classify this kind of information. Among the different sources of multimedia information currently(More)
Regular expressions, or simply regex, have been widely used as a powerful pattern matching and text extractor tool through decades. Although they provide a powerful and flexible notation to define and retrieve patterns from text, the syntax and the grammatical rules of these regex notations are not easy to use, and even to understand. Any regex can be(More)
The Web has been the star service on the Internet, however the outsized information available and its decentralized nature has originated an intrinsic difficulty to locate, extract and compose information. An automatic approach is required to handle with this huge amount of data. In this paper we present a machine learning algorithm based on Genetic(More)
The unstoppable growth of Social Networks (SNs), and the huge number of connected users, have become these networks as one of the most popular and successful domains for a large number of research areas. The different possibilities, volume and variety that these SNs offer, has become them an essential tool for every-day working and social relationships. One(More)
Over the last decade there has been a growing interest on Intelligent Agents and Multi-Agent Systems (MAS) in several fields such as Artificial Intelligence (AI), Software Engineering, Psychology, etc. . . Different problems can be solved in these fields by creating societies of agents that communicate with each other. Nevertheless, when the number of(More)
Network communications have been widely studied in the last decades in different research fields: artificial intelligence, computer science, biology, medicine and psychology among others. Some important efforts have been carried out to analyse communication features such as overhead, connectivity or communication protocols in these areas from their own(More)
Virtual Worlds (VW) have gained popularity in the last years in domains like training or education mainly due to their highly immersive and interactive 3D characteristics. In these platforms, the user (represented by an avatar) can move and interact in an artificial world with a high degree of freedom. They can talk, chat, build and design objects, program(More)