Antonino Santos

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One of the problems in the use of evolutionary computer systems in artistic tasks is the lack of artificial models of human critics. In this paper, based on the state of the art and on our previous related work, we propose a general architecture for an artificial art critic, and a strategy for the validation of this type of system. The architecture includes(More)
User fatigue is probably the most pressing problem in current Interactive Evolutionary Computation systems. To address it we propose the use of automatic seeding procedure, phenotype filters, and partial automation fitness assignment. We test this approaches in the visual arts domain. To further enhance interactive evolution applications in aesthetic(More)
In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier's archiving and manuscript policies are encouraged to visit: Abstract The creation and the evaluation of aesthetic artifacts are tasks related to(More)
This work shows a perspective of the different researches on musical composition using evolutionary techniques. It is made a classification based on the critic element of the different compositions. Four types of works are analyzed: Interactive, based on examples, rule-based and autonomous ones. Finally it is proposed the integration of the several works in(More)
Various rule-extraction techniques using ANN have been used so far, most of them being applied on multi-layer ANN, since they are more easily handled. In many cases, extraction methods focusing on different types of networks and training have been implemented. However, there are virtually no methods that view the extraction of rules from ANN as systems(More)
Visual complexity influences people's perception of, preference for, and behaviour toward many classes of objects, from artworks to web pages. The ability to predict people's impression of the complexity of different kinds of visual stimuli holds, therefore, great potential for many domains, basic and applied. Here we use edge detection operations and(More)
The lack of a social context is a drawback in current Interactive Evolutionary Computation systems. In application areas where cultural characteristics are particularly important, such as visual arts and music, this problem becomes more pressing. To address this issue, we analyze variants of the traditional Interactive Evolutionary Art approach – such as(More)
This paper presents the results of two experiments comparing the functioning of a computational system and a group of humans when performing tasks related to art and aesthetics. The first experiment consists of the identification of a painting, while the second one uses the Maitland Graves's aesthetic appreciation test. The proposed system employs a series(More)