Anton Treskunov

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Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that 1 out of 6 Iraq War veterans are exhibiting symptoms of(More)
We present DRIVE, an interaction method that allows a user to manipulate virtual content by reaching behind a mobile display device such as a cellphone, tablet PC, etc. Unlike prior work that uses front volume as well as front, side, and back surfaces, DRIVE utilizes the back volume of the device. Together with face tracking, out system creates the illusion(More)
In medical education, human patient simulators, or manikins, are a well established method of teaching medical skills. The current state of the art manikins are limited in their functions by a fixed number of in-built hardware devices, such as pressure sensors and motor actuators that control the manikin behaviors and responses. In this work, we review(More)
Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 6 Iraq War veterans are exhibiting symptoms of(More)
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the traveler and other objects on the scene. For that purpose, we project the geometry of all collidable objects onto the map and store it in a dedicated color channel. Combined with(More)
Posttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 5 Iraq War veterans are exhibiting symptoms of(More)
Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent(More)
Motion Picture sets are traditionally built using decorated modular wall components called “flats”. The FlatWorld project (Pair et al., 2003) at the University of Southern California Institute for Creative Technologies merges this practice with immersive technology by creating a system of displays coupled with physical props which can be scaled to simulate(More)
Optical sight is a new metaphor for selecting distant objects or precisely pointing at close objects in virtual environments. Optical sight combines ray-casting, hand based camera control, and variable zoom into one virtual instrument that can be easily implemented for a variety of virtual, mixed, and augmented reality systems. The optical sight can be(More)