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Accessibility and high quality of interaction with products, applications, and services by anyone, anywhere, and at any time are fundamental requirements for universal access in the emerging Information Society. This paper discusses these requirements, and their relation to the concept of automated adaptation of user interfaces. An example application is(More)
Auditory presentation methods may significantly enhance the interaction quality during user-computer dialogue. The impact of auditory interaction methods is important in the context of non-visual interaction, where audio is the primary direct perception output modality. In a few cases, 3D-audio output techniques have been employed for providing interaction(More)
Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control and attention. This(More)
Today, there are no tools for supporting non-visual User Interface construction. Computer-based applications accessible by blind users are merely non-visual reproductions [2] of interactive software designed for sighted users. Moreover, the above approaches explicitly employ the Desktop metaphor for non-visual interaction. It is evident that there is a the(More)
In October 2005, the IBM Human Ability and Accessibility Center and T.J. Watson Research Center hosted a symposium on “cognitive and learning difficulties and how they affect access to IT systems”. The central premise of the symposium was the recognition that cognitive and learning difficulties have a profound impact on a person’s ability to interact with(More)
Uterine sarcomas comprese approximately 4-9% of all uterine malignant tumors with a poor prognosis. We report 57 cases of sarcoma originating in the uterus treated from 1990 to 2006 at the Department of Obstetrics and Gynecology of Democritus University of Thrace, Greece and the Department of Obstetrics and Gynecology of Aschaffenburg Hospital, Germany. The(More)
Designing universally accessible user interfaces means designing for diversity in end-users and contexts of use, and implies making alternative design decisions, at various levels of the interaction design, inherently leading to diversity in the final design outcomes. Towards this end, a design method leading to the construction of a single interface design(More)
This paper discusses a particular issue in the context of disappearing computing, namely, user mobility. Mobile users may carry with them a variety of wireless gadgets while being immersed in a physical environment encompassing numerous computing devices. In such a situation, it is most likely that the number and type of devices may dynamically vary during(More)