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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
- Espen Aarseth, Anthony M. Bean, A. V. van Rooij
- MedicineJournal of behavioral addictions
- 1 September 2017
TLDR
Video gamers and personality: A five-factor model to understand game playing style.
- Anthony M. Bean, G. Groth-Marnat
- Psychology
- 2014
The authors explored personality dimensions of World of Warcraft (WoW) players and examined the differences between the 44-item personality measure Big Five Inventory (BFI) and WoW players. The BFI…
A weak scientific basis for gaming disorder: Let us err on the side of caution
- A. V. van Rooij, C. Ferguson, Andrew K. Przybylski
- PsychologyJournal of behavioral addictions
- 1 March 2018
TLDR
Video Game Addiction: The Push To Pathologize Video Games
- Anthony M. Bean, R. Nielsen, A. V. van Rooij, C. Ferguson
- Psychology
- 6 July 2017
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained…
Predictors of Video Game Console Aggression
- Anthony M. Bean, Lauren S. Ferro
- Psychology
- 7 April 2016
This study was designed to investigate the aggression levels of college students found in the Northeastern part of the United States following exposure to video games. The 59 participants played…
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model
- Anthony M. Bean, Lauren S. Ferro, J. Vissoci, T. Rivero, G. Groth-Marnat
- PsychologyEntertain. Comput.
- 1 November 2016
Policy on unreliable game addiction diagnoses puts the cart before the horse.
- C. Ferguson, Anthony M. Bean, R. Nielsen, M. Smyth
- Psychology
- 1 October 2020
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as ‘game addiction’. Particularly following the…
Video gamers' personas: A five factor study exploring personality elements of the video gamer
- Anthony M. Bean
- Education
- 2015
Working Therapeutically With Video Gamers and Their Families
- Anthony M. Bean
- PsychologyJournal of Health Service Psychology
- 1 May 2019
Video games are a common form of entertainment, but small percentage of those who regularly play video games engage in excessive use of video games. There is a professional debate about whether…
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