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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
It is claimed that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life and the healthy majority of gamers will be affected negatively.
Video gamers and personality: A five-factor model to understand game playing style.
The authors explored personality dimensions of World of Warcraft (WoW) players and examined the differences between the 44-item personality measure Big Five Inventory (BFI) and WoW players. The BFI
A weak scientific basis for gaming disorder: Let us err on the side of caution
There could be benefits to formalizing gaming disorder, but they do not yet outweigh the wider societal and public health risks involved and the colleagues at the WHO are urged to err on the side of caution for now and postpone the formalization.
Video Game Addiction: The Push To Pathologize Video Games
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained
Predictors of Video Game Console Aggression
This study was designed to investigate the aggression levels of college students found in the Northeastern part of the United States following exposure to video games. The 59 participants played
Policy on unreliable game addiction diagnoses puts the cart before the horse.
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as ‘game addiction’. Particularly following the
Working Therapeutically With Video Gamers and Their Families
Video games are a common form of entertainment, but small percentage of those who regularly play video games engage in excessive use of video games. There is a professional debate about whether