Anthony Guye-Vuillème

Learn More
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level animation language to describe avatar animation. The Avatar Markup Language (AML), based on XML, encapsulates the Text to Speech,(More)
Using virtual humans as participant embodiment increases the collaboration in Networked Virtual Environments, as it provides a direct relationship between how we interact with the real world and the virtual world representation. Nonverbal communication is an important aspect in real-life collaboration, therefore the means allowing the users to replicate it(More)
The creation of virtual humans capable of behaving and interacting realistically with each other requires the development of autonomous believable social agents. Standard goal oriented approaches are not well suited to it because they don't take into account important characteristics identified by the social sciences. This paper tackles the issue of a(More)
  • 1