Anthony Foulonneau

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Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a(More)
Societal challenges such as energy or health trigger research in persuasive technology. This paper presents a state of the art in the field, and proposes TOM, the Theory Of Mirror, as a unifying framework for sustaining the development of persuasive interactive systems. TOM mirrors Norman's Theory of Action from the human to the system, thus modeling(More)
As smartphone is spreading all over the world, deep in our daily life, new problems emerge like smartphone addiction and procrastination. We propose TILT (Time Is Life Time), a persuasive application that fights procrastination and helps people to decrease phone usage. TILT is based on self-monitoring, a design principle for persuasive technology.(More)
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