Anthony Faiola

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Article history: Available online xxxx Keywords: Flow Telepresence Human–computer interaction Virtual worlds Gaming Online learning a b s t r a c t Recent research on online learning suggests that virtual worlds are becoming an important environment to observe the experience of flow. From these simulated spaces, researchers may gather a deeper understanding(More)
Numerous studies have identified links among culture, user preferences, and Web site usability. Most of these studies were reports of findings from a behavioral perspective in explaining how cultural factors affect processes of Web-related content design and use. Based on the research of Vygotsky and Nisbett, the authors propose a broader model, referred to(More)
One mission of medical informatics is to provide physicians, nurses, and other health care providers with the technology and tools for interpreting large and diverse data sets, so that appropriate critical care decisions can be facilitated. Ideally, medical data visualization provides the means to transform data into information and contextual knowledge(More)
Prototyping is widely recognized as an effective method for quickly generating cost-effective designs and efficiently gaining user feedback early in the product life cycle [1, 2]. Over the past decade, the method has also been adapted and extensively used for mobile interfaces and devices [3]. Because the design of handheld devices (e.g., PDAs and cell(More)
The Intensive Care Unit (ICU) has the highest annual mortality rate (4.4M) of any hospital unit or 25% of all clinical admissions. Studies show a relationship between clinician cognitive load and workflow, and their impact on patient safety and the subsequent occurrence of medical mishaps due to diagnostic error - in spite of advances in health information(More)