Anthony Faiola

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Numerous studies have identified links among culture, user preferences, and Web site usability. Most of these studies were reports of findings from a behavioral perspective in explaining how cultural factors affect processes of Web-related content design and use. Based on the research of Vygotsky and Nisbett, the authors propose a broader model, referred to(More)
Recent research on online learning suggests that virtual worlds are becoming an important environment to observe the experience of flow. From these simulated spaces, researchers may gather a deeper understanding of cognition in the context of game-based learning. Csikszentmihalyi (1997) describes flow as a feeling of increased psychological immersion and(More)
Davide Bolchini, Indiana University School of Informatics, dbolchin@iupui.edu Diego Pulido, Indiana University School of Informatics, dfpulido@iupui.edu Anthony Faiola, Indiana University School of Informatics, afaiola@iupui.edu © ACM, (2009). This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for(More)
One mission of medical informatics is to provide physicians, nurses, and other health care providers with the technology and tools for interpreting large and diverse data sets, so that appropriate critical care decisions can be facilitated. Ideally, medical data visualization provides the means to transform data into information and contextual knowledge(More)
A novel 3D file navigation interface is described, using the principle of visual recognition to locate and manipulate thumbnails of files. The interface, named "MountainView", uses concepts from video game environments, allowing the user to place, search for, and move thumbnails, as well as allowing direct application launch from the slopes of a 3D mountain(More)
The evolution of human–computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better understanding of(More)
This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained. Then, the role of psychological behavioral models in the management of chronic conditions is covered. After a short review of the existing health focused games, two(More)
Culturally influenced preferences in website aesthetics is a topic often neglected by scholars in human–computer interaction. Kim, Lee, and Choi (2003) identified aesthetic design factors of web home pages that elicited particular responses in South Korean web users based on 13 secondary emotional dimensions. This study extends 10 Kim et al.’s work to U.S.(More)