Annika Wiklund-Engblom

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Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception Marc Hassenzahl, Annika Wiklund-Engblom, Anette Bengs, Susanne Hägglund & Sarah Diefenbach To cite this article: Marc Hassenzahl, Annika Wiklund-Engblom, Anette Bengs, Susanne Hägglund & Sarah Diefenbach (2015) Experience-Oriented and(More)
The present study explores the sources and consequences of fulfilling six fundamental human needs, namely Autonomy, Relatedness, Competence, Stimulation, Influence, and Security, through using interactive products and media. Each need refers to a distinct set of issues, such as according product attributes (e.g., "flexibility") and experiential consequences(More)
The aim of this paper is to explore what kinds of factors are used by business-to-business (B2B) companies in order to motivate their B2B customers to participate in innovation processes utilizing social media. This qualitative multiple case study is a preliminary step in an attempt to understand how to motivate B2B customers to participate in social media(More)
The focus of this paper lies on how mixed methods can be triangulated for exploring end-users' e-learning experiences from several perspectives in order to learn about the how and why of their e-learning process targeting conative constructs and self-regulation of e-learners. The empirical study was conducted at a media laboratory for content testing.(More)
Our user experience research is foremost applied research targeting product development and end-user evaluation carried out in close co-operation with media content development companies. The essence of this paper is to present our exploration of methods for capturing the uniqueness of end-users’ subjective experiences of media content. Both method(More)
The study presented is part of a work-in-progress project of developing a mobile application for smartphones, Talking Tools (TT). The first context TT is developed for and tested in is sloyd education [Swedish: slöjd], a compulsory subject taught in Finnish schools. In sloyd learners design and manufacture unique artifacts in various materials (textiles,(More)
This study explores e-learning experiences from a pedagogical perspective. The aim is to learn about endusers‟ learning needs/requirements by focusing on user experience. It is based on the assumption that the creation of e-learning materials needs to be grounded in orchestrating e-learning experiences. Research questions are targeting how e-learners manage(More)