This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds of collective phenomena took place: interpersonal interactions (small group discussion and negotiation, etc.) and global collective phenomena, such as flowing and jamming. In this… (More)
This paper deals with the design of a generic force feedback devices technology. System compactness, accessible number of degrees of freedom, morphology, resolution of the physical variables, frequency bandwidth are the main criteria the ERGOS technology answers to. This technology is successfully applied in two various fields: virtual bowed string… (More)
With an historical point of view combined with a bibliographic overview, the article discusses the idea that haptic force-feedback transducers correspond with a paradigm shift in our real-time digital tools for creating music. So doing, it shows that Computer Music may be regarded as a major field of research and application for haptics.
As quoted in the philosophy of contemporary dance: <<Understanding the directions for a Free Dance performer stems mainly from the qualities and energy of the movement rather from spatial criteria>>, a lot of emphasis is put currently on generating computing dance movement by dynamic and energy, which is totally different from producing movement… (More)