Annie Luciani

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This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds of collective phenomena took place: interpersonal interactions (small group discussion and negotiation, etc.) and global collective phenomena, such as flowing and jamming. In this(More)
This paper deals with the design of a generic force feedback devices technology. System compactness, accessible number of degrees of freedom, morphology, resolution of the physical variables, frequency bandwidth are the main criteria the ERGOS technology answers to. This technology is successfully applied in two various fields: virtual bowed string(More)
As quoted in the philosophy of contemporary dance: <<Understanding the directions for a Free Dance performer stems mainly from the qualities and energy of the movement rather from spatial criteria>>, a lot of emphasis is put currently on generating computing dance movement by dynamic and energy, which is totally different from producing movement(More)
The question of encoding movements such as those produced by human gestures may become central in the coming years, given the growing importance of movement data exchanges between heterogeneous systems and applications (musical applications, 3D motion control, virtual reality interaction, etc.). For the past 20 years, various formats have been proposed for(More)