Annerieke Heuvelink

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This paper describes how cognitive modeling can be exploited in the design of software agents that support naval training sessions. The architecture, specifications, and embedding of the cognitive agent in a simulation environment are described. Subsequently, the agent's functioning was evaluated in complex, real life training situations for naval officers.
This paper presents an architecture for a memory model that facilitates versatile reasoning mechanisms over the beliefs stored in an agent’s belief base. Based on an approach for belief aggregation, a model is introduced for controlling both the formation of abstract and complex beliefs and the retrieval of them based on their activation history. An(More)
Using staff personnel for playing roles in simulation-based training (e.g. team mates, adversaries) elevates costs, and imposes organizational constraints on delivery of training. One solution to this problem is to use intelligent software agents that play the required roles autonomously. BDI modeling is considered fruitful for developing such agents, but(More)
This paper introduces a formal method to aggregate over basic beliefs , in order to deduce aggregated or complex beliefs as often used in applications. Complex beliefs can represent several things, such as a belief about a period in which other beliefs held or the minimal or maximal certainty with which a belief held. As such they contain richer information(More)
Many aspects affect the way humans perform tasks, among others somebody's personality and current exhaustion level. Under varying conditions the quality of the performance is known to vary as well, for example, due to biases that occur. This paper introduces a cognitive control model addressing these aspects. It has been formally specified, tested in(More)
Serious games offer an opportunity for players to learn communication skills by practicing conversations with non-playing characters (NPCs). To realize this potential, the player needs freedom of play to discover the relationships between its actions and their effects on the partner and the conversation. Scripting is currently the common approach to design(More)