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We present an interdisciplinary methodology for designing interactive multi-modal technology for young children with autism spectrum disorders (ASDs). In line with many other researchers in the field, we believe that the key to developing technology in this context is to embrace perspectives from diverse disciplines to arrive at a methodology that delivers(More)
The interactive STANDUP software was developed to provide children who use augmentative and alternative communication (AAC) with a “language playground.” The software provides appropriate functionality for users with physical, speech, and language impairments to generate and tell novel punning riddles at different levels of complexity. STANDUP(More)
This paper presents a unique approach to undergraduate teaching in which accessibility topics are completely integrated throughout the curriculum, treating accessibility not as a separate topic, but rather as an integral part of design and development. Means of accomplishing this integration throughout the entire four-year curriculum are presented. We also(More)
BACKGROUND Guidelines for optimizing type 1 diabetes in young people advocate intensive insulin therapy coupled with personal support from the health care team. "Sweet Talk" is a novel intervention designed to support patients between clinic visits using text messages sent to a mobile phone. Scheduled messages are tailored to patient profiles and diabetes(More)
Optimal diabetes management involves considerable behavioural modification, while nonadherence contributes significantly to poor glycaemia. Extensive research on psychological interventions aiming to improve glycaemia suggests that current strategies are costly and time-consuming and in our experience do not appeal to young people with Type 1 diabetes. Text(More)
The past 15 years has seen the development of a number of programs which perform tasks in the area of humour, but these have been exploratory research prototypes, usually on a very small scale, and none of them interacted with users. Amongst those which actually created humorous texts, the JAPE program was probably the most substantial, but even it was far(More)
The high incidence of literacy deficits among people with severe speech impairments (SSI) has been well documented. Without literacy skills, people with SSI are unable to effectively use orthographic-based communication systems to generate novel linguistic items in spontaneous conversation. To address this problem, phoneme-based communication systems have(More)
As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added phonetic representations and phonetic similarity ratings for pairs of words/phrases.
Our workshop has three primary goals. The first goal is community building: we want to get text entry researchers that are active in different communities into one place. Our second goal is to promote CHI as a natural and compelling focal point for all kinds of text entry research. The third goal is to discuss some difficult issues that are hard or near(More)
Effective self-management of diabetes requires considerable behavioural change and continuous support from health professionals, which can be expensive. Information technology has the potential to offer cost-effective patient support, but internet use mostly relies on the active seeking of information. Text messaging offers an ideal channel for delivering(More)