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Semantic audio content-based music recommendation and visualization based on user preference examples
A content-based technique to automatically generate a semantic representation of the user's musical preferences directly from audio, starting from an explicit set of music tracks provided by the user as evidence of his/her preferences is proposed. Expand
Let's jam the reactable
The findings reveal a practice-based learning between peers in situated contexts, and new forms of participation, all of which is facilitated by the Reactable's tangible interface, if compared to traditional musical ensembles. Expand
The Musical Avatar: a visualization of musical preferences by means of audio content description
A method to automatically generate, given a provided set of preferred music tracks, an iconic representation of a user's musical preferences -- the Musical Avatar, and a general agreement on the representativeness of the users' musical preferences via the proposed visualization strategy. Expand
TOUCHtr4ck: democratic collaborative music
TOUCHtr4ck, a prototype multi-touch system designed to facilitate democratic and collaborative music making, and can produce creative musical results. Expand
Issues and techniques for collaborative music making on multi-touch surfaces
A range of systems exist for collaborative music making on multi-touch surfaces. Some of them have been highly successful, but currently there is no systematic way of designing them, to maximiseExpand
Exploring methodological innovation in the social sciences: the body in digital environments and the arts
Abstract In this paper we examine methodological innovation in the social sciences through a focus on researching the body in digital environments. There are two strands to our argument as to whyExpand
Experience and Ownership with a Tangible Computational Music Installation for Informal Learning
Overall, this work suggests how to better support ownership of computational concepts in tangible programming, which can inform how to design self-learning experiences at the museum, and future trajectories between the museum and the school or home. Expand
Who Are the Women Authors in NIME?–Improving Gender Balance in NIME Research
The results of such a gender imbalance and potential solutions are discussed by summarizing the actions taken by a number of worldwide initiatives that have put an effort into making women’s work visible in the authors' field by presenting WiNIME, a public online database that details who are the women authors in NIME. Expand
Video Analysis for Evaluating Music Interaction: Musical Tabletops
This chapter provides a useful insight into how to evaluate musical tabletops using video as a data source and can shed light on understanding shareable interfaces in a wider HCI context of group creativity and multi-player interaction. Expand
Beacon: Exploring Physicality in Digital Performance
A collaborative process between visualist and musician is presented, which builds toward a method for promoting co-creativity in multimedia performance and prioritizes the performer's physical presence and interaction with digital content. Expand