Anna Macaranas

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If tangible user interfaces (TUIs) are going to move out of research labs and into mainstream use they need to support tasks in abstract as well as spatial domains. Designers need guidelines for TUIs in these domains. Conceptual Metaphor Theory can be used to design the relations between physical objects and abstract representations. In this paper, we use(More)
While video communication is becoming quite popular among remote friends and family, recent usage practices have been extending beyond just talking heads to remotely sharing an experience by doing an activity together. However, current video chat tools are aimed at sharing talking heads and need to be reconsidered to support remotely sharing activities. We(More)
Games for Change are digital games that purport to change people’s opinions, attitudes, or behaviors around specific issues. While thousands of games have been created, there is little evidence that such games do persuade or contribute to behavior change. To address this problem, address the research question: How do elements of the different models of(More)
Domain. Human Computer Interaction Series. Whole Body Interaction, pp. 7–18. Springer. Bakker, S., van den Hoven, E. and Antle, A.N. (2011) MoSo Tangibles: Embodied Metaphors in a Tangible System for Learning: A User Evaluation. TEI 2011, Funchal, Portugal. ACM Press. Bastick, T. (1982) Intuition: How We Think and Act. Chichester, Toronto.<lb>Blackler, A.,(More)
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