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In our article, we argue for enhanced consideration of player behavior as a third variable in research concerning game‐based learning. Due to the fact that games are interactive non‐linear learning environments, there are different ways to play. This way it is possible that users do not interact with the educational game, features of the game or the(More)
Webble technology is the most recent form of Meme Media following Richard Dawkins' seminal ideas about memetics and relying on Yuzuru Tanaka's interpretation of the Meme concept in the form of IntelligentPad. The reach of Webble technologies is demonstrated by means of a particular Web-based interactive laboratory. It arises the question how this novel(More)
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