Angelo E. M. Ciarlini

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A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. On the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This(More)
A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. But, on the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre.(More)
This paper proposes an intelligent cinematography director for plot-based storytelling systems. The role of the director is to select in real-time the camera shots that best fit for the scenes and present the content in an interesting and coherent manner. Director's knowledge is represented with a collection of support vector machines (SVM) trained to solve(More)
The ability that users have to interact and change stories according to their own desires is what differentiates interactive narratives from conventional films. Moreover, this ability expands the boundaries of computer games towards new forms of digital entertainment. However, designing an interaction model for an interactive storytelling system involves(More)
The process of plot composition in the context of interactive storytelling is considered from a fourfold perspective, that is, from the syntagmatic, paradigmatic, antithetic, and meronymic relations between the constituent events. These relations are shown to be associated with the four major tropes of semiotic research. A conceptual model and set of(More)