Angelique Kessels

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This paper describes the design of Camelot, a mobile outdoor game for small groups of children aged 7-10. Camelot was designed with the aim to encourage social interaction between the players and to encourage physical activity. The paper extends the research literature on design methodology for children, by recording and reflecting upon the lessons learnt(More)
At Philips Research, an Intelligent Shop Window (ISW) was developed. With the ISW, a unique combination is made between a transparent display that is embedded in the window glass, and physical products presented in the shop window. In this paper, touch and gaze interaction with the large display in the ISW are investigated and evaluated. For sensing(More)
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