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This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, redistribution , reselling , loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents(More)
Advances in electronic technologies offer e-learning applications the possibility to become skillful and acquire knowledge on a task. The purpose of this paper is twofold. First to review papers related to usability methods and learning theories currently used to design e-learning applications. Secondly, to draw on the author's experience from carrying out(More)
This paper discusses virtual communities' formation and skill development through the process of participation in collective practices in on-line role-playing game environments. The study that follows is mainly based on the participant observation of players acting in two popular Massively Multiplayer Online Role Playing Games. Data have been collected(More)
Information technology is arguably an important tool for knowledge management, facilitating learning in a business context. However, the current use of information technology in this area often fails to take into account the multifaceted and dynamic nature of knowledge creation, knowledge transfer and learning. In order to address this issue, the paper(More)