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This paper describes recent work which challenges the predominance of the WIMP (Windows-Icons-Menus-Pointers) computer interface for use in real-time situations. The results of the work have implications for the design of user-interfaces for real-time control tasks (of which musical performance and experimentation are clear examples). This paper describes(More)
This chapter give a broad introduction to sonification, and discusses the guiding theoretical considerations for sonification researchers and designers. It brings in many of the insights from relevant domains of research, and offers areas where future researchers could answer unresolved questions or make fruitful clarifications or qualifications to the(More)
This paper describes the sonification of electromyographic (EMG) data and an experiment that was conducted to verify its efficacy as an auditory display of the data. A real-time auditory display for EMG has two main advantages over the graphical representation: it frees the eyes of the analyst, or the physiotherapist, and it can be heard by the patient too(More)
In this paper we challenge the assumption that an electronic instrument consists solely of an interface and a sound generator. We emphasise the importance of the mapping between input parameters and system parameters , and claim that this can define the very essence of an instrument. ELECTRONIC INSTRUMENTS AND T H E MAPPING LAYER In an acoustic instrument,(More)
This paper describes work-in-progress on an Interactive Sonification Toolkit which has been developed in order to aid the analysis of general data sets. The toolkit allows the designer to process and scale data sets, then rapidly change the sonification method. The human user can then interact with the data in a fluid manner, continually controlling the(More)