Andrew Tawfik

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Online education is a popular paradigm for promoting continuing education for adult learners. However, only a handful of studies have addressed usability issues in the online education environment. Particularly, few studies have integrated the multifaceted usability evaluation into the lifecycle of developing such an environment. This paper will show the(More)
Despite the emergent research of educational video games, video gaming experience and associated gender disparity are two important factors that have been overlooked when determining optimal learning environments for educational video games. For those who lack experience, educational video games may tax cognitive load and preclude informal learning(More)
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