We have developed an embodied puppet interface that translates a player's body movements to a virtual character, thus enabling the player to have a fine grained and personalized control of the avatar. To test the efficacy and short-term effects of this control interface, we developed a two-part experiment, where the performance of users controlling an… (More)
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considered to allow people to recognize their own movements when presented as abstract representations, and coordinate with these movements better. We are investigating how this 'own… (More)
Biologists seek concise, testable models of behavior for the animals they study. We suggest a robot programming paradigm in which animal behaviors are described as robot controllers to support a cycle of hypothesis generation and testing of animal models. In this work we illustrate that approach by modeling the hunting behavior of a captive colony of… (More)
While digital filmmaking has broadened the accessibility of documentary film and television creation, legacy production practices persist of first gathering information (shooting) and later structuring the audio-video narrative (editing). The open-source app Documatic combines shooting and editing processes via synchronized smartphone-camera annotation… (More)
At the overlap of maker culture, ubiquitous computing, critical making, and novel interfaces, digital craft emerges as a new research and teaching domain. It offers new opportunities in interaction design but it also poses particular challenges to academic curricula. This paper first discusses the value and challenges connected to digital craft. Then, based… (More)
Silicone prototyping is becoming more accessible to rapid-prototypers and maker communities, but techniques combining electronics and silicone at small scale production levels are still lacking. At the workshop, our group will discuss how to utilize silicone to make more robust technology, while preparing delicate circuit parts for durable use within the… (More)
Wearable and Ubiquitous computing necessarily expose digital electronics to new environments. Traditional methods of creating new technology, within climate controlled laboratories, can cultivate hidden assumptions within the design of the devices, and prolong design iteration time. Designers can instead find new ways to free the development of ubiquitous… (More)
Digital Media can empower the traditionally technologically neglected exploration and outreach components of an ethologist's process. A digitally holistic scientific process holds implications for empowering both fields of ethology and digital media.