Andrew Quitmeyer

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We have developed an embodied puppet interface that translates a player's body movements to a virtual character, thus enabling the player to have a fine grained and personalized control of the avatar. To test the efficacy and short-term effects of this control interface, we developed a two-part experiment, where the performance of users controlling an(More)
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considered to allow people to recognize their own movements when presented as abstract representations, and coordinate with these movements better. We are investigating how this 'own(More)
Biologists seek concise, testable models of behavior for the animals they study. We suggest a robot programming paradigm in which animal behaviors are described as robot controllers to support a cycle of hypothesis generation and testing of animal models. In this work we illustrate that approach by modeling the hunting behavior of a captive colony of(More)
While digital filmmaking has broadened the accessibility of documentary film and television creation, legacy production practices persist of first gathering information (shooting) and later structuring the audio-video narrative (editing). The open-source app Documatic combines shooting and editing processes via synchronized smartphone-camera annotation(More)
Wearable and Ubiquitous computing necessarily expose digital electronics to new environments. Traditional methods of creating new technology, within climate controlled laboratories, can cultivate hidden assumptions within the design of the devices, and prolong design iteration time. Designers can instead find new ways to free the development of ubiquitous(More)
At the overlap of maker culture, ubiquitous computing, critical making, and novel interfaces, digital craft emerges as a new research and teaching domain. It offers new opportunities in interaction design but it also poses particular challenges to academic curricula. This paper first discusses the value and challenges connected to digital craft. Then, based(More)
This research aims to develop and evaluate a design framework for creating digital devices that support the exploration of animal behaviors in the wild. This paper quickly shares the main concepts and theories from the fields forming Digital Naturalism's foundation while presenting the key challenges emerging from these critical intersections between field(More)
In this workshop, we will interactively and jointly investigate with the community how intrinsic creative and artistic values, technology and society are critical to one another, and how our present-day urban and digital societies can demonstrably be enriched and advanced by effective connections between these all. The workshop will include interactive(More)