Andrew Martin

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Access to graphical images (bar charts, diagrams, line graphs, etc.) that are in a tactile form (representation through which content can be accessed by touch) is inadequate for students who are blind and take mathematics, science, and engineering courses. We describe our analysis of the current work practices of tactile graphics specialists who create(More)
Toolglass [Bier et al. 1993] demonstrated a two-handed command selection technique that combined command selection and direct manipulation. While empirical evaluations showed a speed advantage for ToolGlass, they did not examine the relative importance of two possible factors in its improved performance: (1) the use of two hands and (2) the merging of(More)
The adoption of agent technologies and multi-agent systems constitutes an emerging area in bioinformatics. In this article, we report on the activity of the Working Group on Agents in Bioinformatics (BIOAGENTS) founded during the first AgentLink III Technical Forum meeting on the 2nd of July, 2004, in Rome. The meeting provided an opportunity for seeding(More)
Previous research with artificial language learning paradigms has shown that infants are sensitive to statistical cues to word boundaries (Saffran, Aslin & Newport, 1996) and that they can use these cues to extract word-like units (Saffran, 2001). However, it is unknown whether infants use statistical information to construct a receptive lexicon when(More)
Infants learn language at an incredible speed, and one of the first steps in this voyage is learning the basic sound units of their native languages. It is widely thought that caregivers facilitate this task by hyperarticulating when speaking to their infants. Using state-of-the-art speech technology, we addressed this key theoretical question: Are sound(More)
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language that can be parsed by Subversion’s procedural generation engine, which renders the 3D models(More)
Most scenes of interest to computer graphics applications contain reflective surfaces. Rendering such surfaces accurately and effectively is challenging. Most interactive graphics applications render reflections using environment mapping. Environment mapping approximates reflections drastically. In some situations, a reflected point is drawn hundreds of(More)