Andrew Irlitti

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This paper presents a proposal for the use of Spatial Augmented Reality as a tool for 3D data visualizations. The use of traditional display technologies such as LCD monitors provides a fish tank metaphor for the user, i.e. the information is behind a plane of glass. The use of VR technologies allows the user to be immersed in the 3D volume and remove this(More)
This paper presents results of a study measuring user performance in a procedural task using Spatial Augmented Reality (SAR). The task required participants to press sequences of buttons on two control panel designs in the correct order. Instructions for the task were shown either on a computer monitor, or projected directly onto the control panels. This(More)
We describe new techniques to allow constraint driven design using spatial augmented reality (SAR), using projectors to animate a physical prop. The goal is to bring the designer into the visual working space, interacting directly with a dynamic design, allowing for intuitive interactions, while gaining access to affordance through the use of physical(More)
This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the two experiments focused on isolating the cognitive load cost of receiving instructions for a button-pressing(More)
Mobile devices such as some recent phones are now fitted with projection capabilities that support Spatial Augmented Reality (SAR) and require investigation to uncover new interaction possibilities. This paper presents a study measuring user performance in a search and select task using a tracked handheld projector and data tags, a 3D physical cue. This(More)
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