• Publications
  • Influence
Visual Digital Culture: Surface Play and Spectacle in New Media Genres
The following description is taken from the book cover. Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digitalExpand
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A Systematic Review of the Public’s Knowledge and Understanding of Alzheimer’s Disease and Dementia
This paper reports findings from a systematic review of the literature on the general public’s knowledge and understanding of dementia/Alzheimer’s disease. The key purpose of the review was toExpand
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Adaptation and Implementation of a Mobile Phone–Based Remote Symptom Monitoring System for People With Cancer in Europe
Background There has been an international shift in health care, which has seen an increasing focus and development of technological and personalized at-home interventions that aim to improve healthExpand
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Simulating Natural History: Walking with Dinosaurs as Hyper-Real Edutainment
(2003). Simulating Natural History: Walking with Dinosaurs as Hyper-Real Edutainment. Science as Culture: Vol. 12, No. 2, pp. 227-256.
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Bones of Contention: Thoughts on the Study of Animation
Within the academy, animation is still a relatively under-studied subject field - though, clearly, this is beginning to change. This article is a polemical response to the nascent field of animationExpand
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The assessment and management of chemotherapy-related toxicities in patients with breast cancer, colorectal cancer, and Hodgkin's and non-Hodgkin's lymphomas: A scoping review.
PURPOSE The purpose of the eSMART (Electronic Symptom Management using the Advanced Symptom Management System (ASyMS) Remote Technology) study is to evaluate the use of mobile phone technology toExpand
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Patient perceptions of student pharmacist-run mobile influenza vaccination clinics.
OBJECTIVE To assess patients' perceptions of student pharmacist-run mobile influenza immunization clinics, including satisfaction, comfort, comparison to other experiences, and the views ofExpand
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SURFACE PLAY AND SPACES OF CONSUMPTION
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