We present two technology-augmented physical materials that illetterate coders can sculpt for use as physical syntax elements in a tangible early-programming learning environment. Two physical coding sequences are given. We conclude with the listing of further work required.
Good visual perception skills are important in the effective manipulation of Tangible User Interfaces. This paper reports on the application of a test set we have developed specifically to quantify the visual perception skills of children when matching a physical object to its flat representation on paper. A pilot evaluation, with two groups of children… (More)
We propose simple tangible language elements for very young children to use when constructing programmes. The equivalent Turtle Talk instructions are given for comparison. Two examples of the tangible language code are shown to illustrate alternative methods of solving a given challenge.
—Clustering is the act of grouping items that belong together. In this paper we explore clustering as a means to construct tangible program logic, and specifically as a means to use multiple tangible objects collectively as a single tangible program parameter. We introduce T-logo, a simple tangible programming environment developed to test the concept of… (More)
—The Internet of Things (IoT) holds the promise of improved programmatic user control over domestic appliances. The developed world dominates the design of programming environments, assuming letteracy and computer literacy on the part of the programmer. In developing areas, this assumption raises the bar for novice programmers and especially preschool… (More)
And so the supply chain is constituted: total strangers exchanging virtual objects for real-world objects. My 85-year-old uncle, Charles Keegan, used to enjoy his home entertainment system, including a television set. Unfortunately, his eyes have now succumbed to macular degeneration, an age-related illness characterized by a detached retina leading to… (More)