Learn More
We consider two simple variants of a framework for reasoning about knowledge amongst communicating groups of players. Our goal is to clarify the resulting epistemic issues. In particular, we investigate what is the impact of common knowledge of the underlying hypergraph connecting the players, and under what conditions common knowledge distributes over(More)
We present a fully connectionist system for the learning of first-order logic programs and the generation of corresponding models: Given a program and a set of training examples, we embed the associated semantic operator into a feed-forward network and train the network using the examples. This results in the learning of first-order knowledge while damaged(More)
Significant advances have recently been made concerning the integration of symbolic knowledge representation with artificial neural networks (also called connectionist systems). However, while the integration with propositional paradigms has resulted in applicable systems, the case of first-order knowledge representation has so far hardly proceeded beyond(More)
In a recent paper, van Benthem, Gerbrandy, Hoshi and Pacuit gave a natural translation of dynamic epistemic logic (DEL) into epistemic temporal logic (ETL) and proved a representation theorem, characterizing those ETL models that are translations of some DEL protocol; among the characterizing properties we also find <i>synchronicity</i>. In this paper, we(More)
Research into the processing of symbolic knowledge by means of con-nectionist networks aims at systems which combine the declarative nature of logic-based artificial intelligence with the robustness and trainability of artificial neu-ral networks. This endeavour has been addressed quite successfully in the past for propositional knowledge representation and(More)
The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we call explicit knowledge programming. We motivate the use of(More)