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Interdisciplinary research from the domains of pervasive computing or ubiquitous computing, computer-human-interaction and computer science has led to the development of many intelligent environments , either on lab scale or as live in laboratories. While several middleware have been developed in this field, no standard middleware for intelligent(More)
We report on our extended research on GymSkill, a smartphone system for comprehensive physical exercising support, from sensor data logging, activity recognition to on-top skill assessment, using the phone's built-in sensors. In two iterations, we used principal component breakdown analysis (PCBA) and criteria-based scores for individualized and(More)
We present GymSkill, a personal trainer for ubiquitous monitoring and assessment of physical activity using standard fitness equipment. The system records and analyzes exercises using the sensors of a personal smartphone attached to the gym equipment. Novel fine-grained activity recognition techniques based on pyramidal Principal Component Breakdown(More)
MOTIVATION Extracellular vesicles (EVs) are spherical bilayered proteolipids, harboring various bioactive molecules. Due to the complexity of the vesicular nomenclatures and components, online searches for EV-related publications and vesicular components are currently challenging. RESULTS We present an improved version of EVpedia, a public database for(More)
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are therefore scalable and cheap. The particular requirements to a navigation user interface for a vision-based system, however, have not been investigated so far. Such mobile interfaces should adapt to localization accuracy, which strongly relies on distinctive(More)
In this paper, we review the use of gameful design in the automotive domain. Outside of vehicles the automotive industry is mainly using gameful design for marketing and brand forming. For in-vehicle applications and for applications directly connected to real vehicles, the main usage scenarios of gameful design are navigation, eco-driving and driving(More)
Vision-based approaches are a promising method for indoor navigation, but prototyping and evaluating them poses several challenges. These include the effort of realizing the localiza-tion component, difficulties in simulating real-world behavior and the interaction between vision-based localization and the user interface. In this paper, we report on initial(More)
Self-reporting techniques, such as data logging or a diary, are frequently used in long-term studies, but prone to subjects' forgetfulness and other sources of inaccuracy. We conducted a six-week self-reporting study on smartphone usage in order to investigate the accuracy of self-reported information, and used logged data as ground truth to compare the(More)