Andreas Karatsolis

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Software system documentation has been an integral part of the development process since the first efforts to design and implement large and robust systems. However, the focus of this documentation typically has been limited to the production of discrete artifacts, despite the richness of data and genres that surround it. Efforts to develop a robust(More)
Graphical abstracts---visual representations of the central concepts in an article---are emerging as a genre in STEM fields. Originally used in Chemistry to represent the primary molecules and reactions under investigation, graphical abstracts have spread to other science and engineering fields, and in the process have evolved significantly, adapting for(More)
In the last decade or so, the ACM, the IEEE and other organizations have acknowledged that there is a problem with the way communication is taught in the Computer Science curriculum: the writing, speaking, and presentation skills students learn in the classroom do not match what is expected of them in the workplace. The proposed solution, adopted by many(More)
Advances in technology have penetrated all aspects of our lives. Consequently, our interactions with devices and other users become ubiquitous, demanding well thought-out design approaches. In the last few years, several methodologies for HCI design have been proposed, which attempt to capture users' thoughts and other information from multi-layered user(More)
The field of Human-Computer Interaction (HCI) Design has traditionally been very inclusive, as it emerged from the confluence of seemingly disparate disciplines, such as Computer Science, Information Design and even Rhetoric. However, this interdisciplinary orientation has not translated into direct conversations with other disciplines in order to explore a(More)