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Usability engineering methods for software developers
The human-computer interaction community aims to increase the awareness and acceptance of established methods among software practitioners. Expand
Data Mining with Decision Trees: Theory and Applications
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
iVISiCE (interactive Visualization in Civil Engineering) is an educational game for the study of Civil Engineering at Master's level. Expand
Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load
We have efficiency in learning evidence based guidelines to manage cognitive load to check out, not just read, yet also download them or even review online. Expand
Utilizing Wiki-Systems in higher education classes: a chance for universal access?
A study is presented which focuses on investigating the success of wikis in higher education, when students are neither enforced to contribute nor directly rewarded similar to the principles of Wikipedia. Expand
Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces
We present an Assisted Living Laboratory that is used to train elderly people to handle modern interfaces and evaluate the usability and suitability of these interfaces in specific situations, e.g., emergency cases. Expand
On Some Aspects of Improving Mobile Applications for the Elderly
This paper addresses some issues on the development of applications for mobile devices, which have been designed to enhance the quality of life of the growing number of elderly people, and how they can be made more acceptable to the target population. Expand
Use of Sentiment Analysis for Capturing Patient Experience From Free-Text Comments Posted Online
Background There are large amounts of unstructured, free-text information about quality of health care available on the Internet in blogs, social networks, and on physician rating websites that areExpand
Web 2.0 Technology: Future Interfaces for Technology Enhanced Learning?
Web 2.0 is an emerging catch phrase and the applications associated with it shocked the traditional eLearning world. However, is this really all new and can it be considered suitable for futureExpand
Investigating paper vs. screen in real-life hospital workflows: Performance contradicts perceived superiority of paper in the user experience
We compared the visual performance of computer screens vs. paper in a real-life work setting. Expand