Andreas Filler

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Smart products are hybrids that merge tangible products with mobile information technologies. This opens up unprecedented opportunities for product designers and marketing manager for implementing adaptive and situation-aware product interfaces that generate dynamic communication behavior with customers during the whole life-cycle of a product. The(More)
Ubiquitous Information Systems (UIS) embedded in everyday environments are required to provide means for supporting complex behavioral task requirements. With the concept of a situation, we propose a knowledge level that can be used by users for understanding UIS-enhanced environments. It is discussed how the concept of situation differs from the concept of(More)
BACKGROUND Problem drinking, particularly risky single-occasion drinking is widespread among adolescents and young adults in most Western countries. Mobile phone text messaging allows a proactive and cost-effective delivery of short messages at any time and place and allows the delivery of individualised information at times when young people typically(More)
Small-scale wireless communication technologies allow for situated consumer-product communication during buying decision making. We present the status of a generic model and implementation of semantically annotated physical products and an associated mobile and web-based infrastructure. Cornerstones are a RDF-based container model for semantic product(More)
Effective and efficient behavioral interventions are important and of high interest today. Due to shortcomings of related approaches, we introduce MobileCoach ( as novel open source behavioral intervention platform. With its modular architecture, its rule-based engine that monitors behavioral states and triggers state transitions, we assume(More)
BACKGROUND AND AIMS Smartphone addiction, its association with smartphone use, and its predictors have not yet been studied in a European sample. This study investigated indicators of smartphone use, smartphone addiction, and their associations with demographic and health behaviour-related variables in young people. METHODS A convenience sample of 1,519(More)
Ubiquitous Information Systems (UIS) support single actors and groups by services over ubiquitous computing technologies anywhere and anytime. These systems require design approaches that keep a holistic view of situations in which single users and groups interact with one another and with accessible services. We introduce and exemplify the Situational(More)
Dialogue interaction between customers and products improves presentation of relevant product information in in-store shopping situations. Thus, information needs of customers can be addressed more intuitive. In this article, we describe how access to product information can be improved based on dynamic linkage of heterogeneous knowledge representations. We(More)