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Multiagent Systems
Environment as a first class abstraction in multiagent systems
TLDR
The environment in a multiagent system is a first-class abstraction with dual roles: (1) the environment provides the surrounding conditions for agents to exist, which implies that the environment is an essential part of every multi agent system, and (2) the environments provides an exploitable design abstraction for buildingMultiagent system applications.
SODA: Societies and Infrastructures in the Analysis and Design of Agent-Based Systems
TLDR
SODA promotes the separation of individual and social issues, and focuses on the social aspects of agent-oriented software engineering, and allow the agent environment to be explicitly modelled and mapped onto suitably-defined agent infrastructures.
Artifacts in the A&A meta-model for multi-agent systems
TLDR
The notions of artifact in the A&A meta-model are defined, how it affects the notion of intelligence in MAS is discussed, and its application to a number of agent-related research fields are shown.
Coordination for Internet Application Development
TLDR
This paper presents the TuCSoN coordination model for Internet applications based on network-aware and mobile agents, and shows how the adoption of TuC soN can positively benefit the design and development of such applications, firstly in general terms, then via a TuC SoN-coordinated sample application.
Environment Programming in CArtAgO
TLDR
The chapter provides an overview of the programming model promoted by CArtAgO for the definition of artifacts (MAS designer's viewpoint) and for the use of artifacts(agent’s viewpoint), using Jason as reference platform for MAS programming.
CArtA gO : A Framework for Prototyping Artifact-Based Environments in MAS
TLDR
The abstract model and architecture of CArtAgO, a framework for developing artifact-based working environments for multiagent systems (MAS), and a first Java-based prototype technology is discussed.
Challenges and Research Directions in Agent-Oriented Software Engineering
TLDR
This paper characterise the emerging key issues in multiagent systems (MASs) engineering in terms of three different “scales of observation”, i.e. micro, macro, and meso scales, and discusses what are the peculiar engineering issues arising, the key research challenges to be solved, and the most promising research directions to be explored in the future.
Give agents their artifacts: the A&A approach for engineering working environments in MAS
TLDR
It is claimed that also (cognitive) multiagent systems (MAS) could greatly benefit from the definition and systematic exploitation of a suitable notion of working environment, composed by different sorts of artifacts, dynamically constructed, shared and used by agents to support their working activities.
Cognitive Stigmergy: Towards a Framework Based on Agents and Artifacts
TLDR
A conceptual framework for exploring the use of stigmergy in the context of societies composed by cognitive / rational agents, as a means for supporting highlevel, knowledge-based social activities is discussed.
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